Five secret contacts. A decoder wheel, cipher puzzles, and clues hidden in the streets themselves. Five letters that name the keepers — and unlock the vault. A rival agent walks the same trail. You have about ninety minutes to two hours to crack it all.
Fifteen seconds inside the case — the kit, the contacts and the cipher that runs the game.
A neutral city, gleaming and quiet — and beneath it, the busiest crossroads of secrets in Europe. A banker who has seen too much wants out. Before he vanished he split a record — the Turicum Ledger — among five trusted contacts across the old town.
Find all five. Learn who really held the gold. Then open the vault.
You play a newly recruited agent. Your kit is your edge; your handler is one scan away. And somewhere on these streets walks Der Habicht — the Hawk.


At each landmark, a durable detail — the clock's numerals, a count of towers, the windows of Chagall — gives you a secret key.

Set your decoder wheel to that key and decode the contact's intercepted message. Nothing is handed to you — you crack it.

Collect five letters that name the keepers — then use that name as the key to crack the final cipher and uncover the twist. Stuck? Your handler gives nudges, never answers.
Each holds one piece of the ledger — and one Zurich landmark. Find them in order.
One ~3 km loop covers the banking heart, Europe's largest church clock, the Chagall windows, the twin-towered Grossmünster and the Roman birthplace of the city — ending on a panoramic hill. No spoilers — the puzzles are yours.
ONE GAME · ONE PRICE · RECOMMENDED 2–6 PEOPLE
Pay CHF 25 & get your game link →SECURE CHECKOUT VIA STRIPE · YOUR PRIVATE GAME LINK ARRIVES BY EMAIL
PLAY ANY DAY · FREE RESCHEDULE ANYTIME
Prefer a platform you already use?
No app to install — the whole game runs in your phone's browser. After you book you get a private link to your digital field kit, a decoder wheel and a “handler” for hints. You just need one phone per group and a bit of mobile data.
Clever but fair. You learn one simple cipher method, then apply it at each stop using clues you read off the real city. If you're ever stuck, your handler gives escalating tips — never the full answer.
About 1.5–2 hours over a ~3 km route, mostly flat with one short scenic hill at the finale. Go at your own pace and stop for coffee anytime.
Yes — great for ages ~10+ with an adult. A wholesome spy adventure with no scary or graphic content.
Any day, any time — it's self-guided. Daylight is best for reading the city and enjoying the views.
Free reschedule up to 24 hours before your chosen start. Full terms at checkout.
It's a fully self-guided walking tour of Zurich's old town — no guide and no fixed start time. You follow the 1943 spy story on your phone and explore at your own pace. It's the freedom of a walking tour with the challenge of an outdoor escape game.
It's an outdoor escape game played across the real streets of Zurich. Instead of one locked room, the whole Altstadt is your board — you read clues off actual landmarks, from Paradeplatz and St. Peter to the Fraumünster, Grossmünster and the Lindenhof.
Yes — it's built for 2–6 people, which makes it a great thing to do in Zurich for couples, groups of friends or families. You solve the mystery together while walking the highlights of the old town.
Absolutely. The route doubles as a highlights walk of Zurich's old town, so first-time visitors see the best of the city while they play — and locals discover details they've walked past for years.
