Self-guided spy game · Zürich Altstadt
— The Turicum Ledger · a 1943 espionage mystery —

Five secret contacts. A decoder wheel, cipher puzzles, and clues hidden in the streets themselves. Five letters that name the keepers — and unlock the vault. A rival agent walks the same trail. You have about ninety minutes to two hours to crack it all.

1.5–2 hDURATION
2–6PLAYERS
~3 KMSCENIC LOOP
REAL KITWHEEL · CARDS · GRILLE
Watch

The trailer

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Fifteen seconds inside the case — the kit, the contacts and the cipher that runs the game.

Your briefing

Zurich, winter 1943

A neutral city, gleaming and quiet — and beneath it, the busiest crossroads of secrets in Europe. A banker who has seen too much wants out. Before he vanished he split a record — the Turicum Ledger — among five trusted contacts across the old town.

Find all five. Learn who really held the gold. Then open the vault.

You play a newly recruited agent. Your kit is your edge; your handler is one scan away. And somewhere on these streets walks Der Habicht — the Hawk.

The Network case board — FILE 1943-Z, Confidential
How it works

A real kit. Real streets. Real clues.

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STEP 01

Read the city

At each landmark, a durable detail — the clock's numerals, a count of towers, the windows of Chagall — gives you a secret key.

STEP 02

Work the cipher

Set your decoder wheel to that key and decode the contact's intercepted message. Nothing is handed to you — you crack it.

STEP 03

Open the vault

Collect five letters that name the keepers — then use that name as the key to crack the final cipher and uncover the twist. Stuck? Your handler gives nudges, never answers.

Decoder Wheelyour cipher tool
The Vaultthe final lock
5 Contact Cardsgilt portraits & ciphers
Map & Dossierroute + sealed clues
The contacts

Five keepers of the Ledger

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Each holds one piece of the ledger — and one Zurich landmark. Find them in order.

The Banker — Paradeplatz
CONTACT 01
holds the first cipher
The Watchmaker — St. Peter
CONTACT 02
keeper of the hour
The Abbess — Fraumünster
CONTACT 03
ruled by coin & vow
The Courier — Grossmünster
CONTACT 04
carries the message
The Sentinel — Lindenhof
CONTACT 05 · FINALE
guards the oldest ground
The trail

The best of the old town, decoded

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One ~3 km loop covers the banking heart, Europe's largest church clock, the Chagall windows, the twin-towered Grossmünster and the Roman birthplace of the city — ending on a panoramic hill. No spoilers — the puzzles are yours.

Book your mission

Assemble your team

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CHF 25 flat

ONE GAME · ONE PRICE · RECOMMENDED 2–6 PEOPLE

Pay CHF 25 & get your game link →

SECURE CHECKOUT VIA STRIPE · YOUR PRIVATE GAME LINK ARRIVES BY EMAIL
PLAY ANY DAY · FREE RESCHEDULE ANYTIME

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ALSO ON · GETYOURGUIDE CONTACT
Good to know

Questions, answered

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Do I need an app or signal?

No app to install — the whole game runs in your phone's browser. After you book you get a private link to your digital field kit, a decoder wheel and a “handler” for hints. You just need one phone per group and a bit of mobile data.

How hard are the puzzles?

Clever but fair. You learn one simple cipher method, then apply it at each stop using clues you read off the real city. If you're ever stuck, your handler gives escalating tips — never the full answer.

How long and how far?

About 1.5–2 hours over a ~3 km route, mostly flat with one short scenic hill at the finale. Go at your own pace and stop for coffee anytime.

Good for families?

Yes — great for ages ~10+ with an adult. A wholesome spy adventure with no scary or graphic content.

When can we play?

Any day, any time — it's self-guided. Daylight is best for reading the city and enjoying the views.

Refunds & reschedules?

Free reschedule up to 24 hours before your chosen start. Full terms at checkout.

Is it a guided tour or a self-guided walking tour of Zurich?

It's a fully self-guided walking tour of Zurich's old town — no guide and no fixed start time. You follow the 1943 spy story on your phone and explore at your own pace. It's the freedom of a walking tour with the challenge of an outdoor escape game.

How is it different from an escape room?

It's an outdoor escape game played across the real streets of Zurich. Instead of one locked room, the whole Altstadt is your board — you read clues off actual landmarks, from Paradeplatz and St. Peter to the Fraumünster, Grossmünster and the Lindenhof.

Is it a good activity for couples, friends or families in Zurich?

Yes — it's built for 2–6 people, which makes it a great thing to do in Zurich for couples, groups of friends or families. You solve the mystery together while walking the highlights of the old town.

Is it good for first-time visitors to Zurich?

Absolutely. The route doubles as a highlights walk of Zurich's old town, so first-time visitors see the best of the city while they play — and locals discover details they've walked past for years.

Zürich skyline at night